The Game Code Is Required To Comply With The E3 Winter Only

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And that’s it. Prize Game 2023 is over. 32 prizes it was distributed in three and a half hours. You might think, with so much time left, the show took its time and actually celebrated all the creators and games that were selected for what the show calls “Gaming’s Biggest Night.” No way. Instead, more than before, the show spread to them at a fast pace, and I wondered why it was pretending to be a show.

The award portion of this show often felt like an unexpected or planned part of the night. That is not new. But this time was the worst. Host Geoff Keighley often stops the marathon car to speed up with three or four quick signals near the stage. Worse, in these cases, the devs were not invited to accept their awards or talk for a moment about their creations.

Instead, Geoff rushed through the categories – including things like Best RPG – like someone who eats the vegetables on their plate as fast as possible so they can get the sweet.

During the year developers were laid off almost every week, it would have been nice to show that seriousness (which Geoff and the show didn’t do) and give all these talented people a chance to shine. No way! We have trailers to start, damn!

A little behind-the-scenes info here: I was tasked this year with updating a post that lists the winners of each award. And it’s a pain in the ass. Geoff and the show were quick with lots of awards in the big cats, and even handed out a lot of awards during the first half of the show.

Two very important points-Update on Opportunities and Sports for Impact—were thrown into the show before it aired and barely had screen time there. Geoff and The Game Awards like to talk to a big game about how much they care about helping to make games easier and more diverse, and I want to believe that. But watching the show, you never get that feeling. In fact, it feels like the signs are obstacles that Geoff works with and tries to speed up.

So I say, let it go. Stop pretending. Just turn the switch and make this Winter E3. I find Geoff deeply (probably) passionate about games, creators, and the art form. But this show wasn’t about celebrating video games and the people who made them. Instead, it’s a festival of trailers and animations with ads for more multiplayer games in between all the action. It’s a three hour broadcast and it’s time Geoff owns up to this and stops pretending he’s running a fashion show.

Even if the developers were given the opportunity to pick up their awards on stage and talk to their peers and fans, the Sign Game will start playing soon music package after less than a minute. Oh don’t worry, people promoting a trailer or a trailer got the most time to sell their crap to millions of viewers around the world.

Even the biggest award of the night—Game of the Year—which you think should have had a little more time was forced to wrap up, even explaining that message while being delivered by a people attach the reward to a recent team member. death This is not a show for real human feelings or love. We need more time for trailers!

In fact, I would love to see even a small part of the attention of this car-a-thon dedicated to a real video game show, filled with heartwarming moments and plenty of time for people to celebrate It’s interesting what they did in a business. they are often considered expenses.

The Game Awards is not that. It has never been, the signs are just a simple way to gather people for a few hours in LA And it’s time to move on, be Winter E3, and let someone try a real show. Since Geoff won’t do it, it seems more obvious now than ever.

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